1. Legacy Of The Dragonborn Quests
Skyrim

I'm having a hard time understanding how some of this works and can't seem to find detailed instructions anywhere.For instance, when making a replica, or using the archeology station, everything that is not relevant is removed from my inventory, soul gems, gems, food, ingredients, misc, etc. Then I have to take everything back from the supply crate.Is this the way it's supposed to work?Does anyone know of a video that explains all this? There's lots of videos, but I haven't found any instructional ones.

Originally posted by:I am going to say I'm sorry to start with, I'm getting crabby with all these stupid post lately.Right on the Nexus download page are links including a Wiki, folks it don't get easier than that.I don't mean any disrespect but if you missed that give it up this mod is DLC size, beleave me you won't get it to work if you can't even read the discription page.I'm sorry I'm too stupid for you. Maybe you should just ignore me so you won't get crabby. But maybe you should bone up on your reading comprehension skills.

Welcome to Lexy's: Legacy of The Dragonborn Special Edition. A STEP Hosted guide based of Neovalen's Skyrim Revisited: Legendary Edition. An identical version of the guide is also provided on the Nexus Wiki Here.

Originally posted by:There are a TON of details.There is a system of switches for how sorting behavior works.Read the manuals in the game as well.I have been to the wiki and I have read the manual, unless there are some I haven't found. I do understand much of it. But as you said, there is TONS of information, much of which is not relevant to what I asked.So, I am sorry I bothered anyone, since it's just so stupid to ask for guidance to where the information is located. I'll just go stand in a corner now with my dunce cap on. The information is located in the in-game manuals that come with Legacy of Dragonborn under 'crafting'I remember a very easy to understand section about how the 'craft-loot' system works.The crafting stations feature a fully automatic auto-sorting feature.The bigger ledger in the corner and the chest next to it can be used to automatically store all your crafting supplies or exclude some or all items categories from auto-sorting.

Setting up sorting categories can be done through the ledger or alternatively through the MCM menu.Every crafting station will upon use take all crafting supplies from their containers and notify you when it has them. Activate the station a second time to begin crafting.Upon exiting the crafting station your supplies will be stored again as long as auto-sorting is active.I googled 'Legacy of the Dragonborn crafting' in case you were wondering which inter-dimensional portal I pulled the information from. I actually did stumble across a small video series that deals strictly with the museum, which was was what I was after. One of them dealt with the safehouse and he did briefly touch on how all of your items will be taken if not excluded and showed the ledger.Unfortunately, I had not dealt much with the safehouse to this point and did not really understand that 'auto-sorting' seems to mean, besides sorting into categories, removing much of your inventory.The above wiki link is about the safehouse and not about crafting from the library area and it is far from explicit in how it all works.I do not take kindly to people who have a lot of experience with skyrim and using mods spouting about how stupid newbies are.

Originally posted by:I do not take kindly to people who have a lot of experience with skyrim and using mods spouting about how stupid newbies are.No modern, computer-literate person should need to ask the public a question a search engine can answer in 0.32 seconds.It's not your fault, though. I blame social media. It has taught people it's okay to let anything in your head be part of the public sphere and that every question can be answered by someone else completely unqualified if enough people read it.

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Looking for mods for the original version of Skyrim? We've selected over 100 of the best mods for improved visuals and optimization, new quests and locations, roleplaying and immersion, creatures and NPCs, and much more.Since the last time we updated our list of the best Skyrim Special Edition mods the Skyrim Script Extender has been made compatible with it. You can download it (it'll be labelled 'Current SE build'). Turn off automatic updates for Skyrim Special Edition once it's installed, as the creation club still receives patches which routinely break the Script Extender until modders update it.With the Script Extender modders can now alter this version of Bethesda's RPG as drastically as Oldrim. Near-essentials like SkyUI are now available in this slightly prettier (it does have nicer shadows), and more stable (you can alt-tab as much as you like) version of Skyrim. To be fair, there were other changes as well, like.If you're playing the and looking for the best mods available, look no further.

Some of these mods can be found on Bethesda's site and downloaded while in-game, but the links we'll post all point. Mods added in the latest update of this list have been marked with a ⭐. Vortex ⭐For downloading, installing, and managing these mods and others, we recommend Vortex.

It's an extremely useful utility, and it works with a number of other games like Fallout 3 and 4, The Witcher series, the Darks Souls games, XCOM 2, and lots more. SkyUI ⭐The heavens parted, golden saints sang, and SkyUI was finally supported by Skyrim Special Edition. This interface replacer makes Skyrim feel like it was designed for mouse controls, and lets you filter and sort inventory based on weight, value, damage and the like. Also adds an in-game mod configuration menu several other mods rely on.

A Quality World Map ⭐Skyrim's map is functional but boring. A Quality World Map offers multiple ways to fix it. It can replace the map with a much more detailed world texture, with colors that help delineate the separate areas much more obviously, but there's also an option to have a paper map, with a more Oblivion look, if that's your thing. Legacy of the Dragonborn ⭐.

Adds a gallery you can fill with unique items, a museum to your achievements that is also a library, a storage facility, a questline of its own, and a place to learn archeology complete with its own perks. While the original version of this Skyrim mod has been adapted across from Oldrim, there's also an update in the works specifically for Special Edition which will remap the building to make it larger and more like a real museum.

It won't be compatible with the current version, so it might be worth holding off until Legacy V5 comes out. The Asteria Dwemer Airship ⭐There are player home mods to suit all tastes, but the Asteria is a particularly nice one—a flying ship with all mod cons, by which I mean storage space and crafting tables. It's permanently docked, however, and can't be moved around, though it does have a teleporter for a more immersive alternative to fast-travel. Flyable skyship mods still haven't made the jump over from vanilla Skyrim, unfortunately. Inigo ⭐Maybe you don't think a blue Khajiit who follows you around commenting on everything and being sarcastic about Lydia is what Skyrim needs, but trust us on this. Inigo is a follower with tons of dialogue, some tied to his own questline and more that crops up at appropriate times depending on the location you're at. He can be told where to go and what to do by whistling, and will follow you even if you've got an existing companion, chatting away with them thanks to skilfully repurposed voice lines.

Unofficial Skyrim PatchThis mod is a compendium of hundreds of fixes for bugs, text, objects, items, quests, and gameplay elements assembled by prolific modder Arthmoor. The patch is designed to be as compatible as possible with other mods. If you've got a few hours,. Opening Scene OverhaulThis mod, by elderscrolliangamer, changes and enhances Skyrim's opening sequence by restoring dialogue that Bethesda chose to cut, but which is still present in the game files. With that content restored, you'll learn more about the world you're preparing to inhabit by listening in on additional conversations and seeing full sequences that were snipped before release.

Best of all, if you choose to side with the Stormcloaks, you'll actually be able to escape Helgen with Ulfric himself at your side. Open CitiesIt's more than a little immersion-breaking in Skyrim to enter a city through a gate and encounter a loading screen. Open Cities, by Arthmoor, aims for more of a Morrowind feel: the cities aren't instances, they're part of the larger world. Stroll right in—or ride in on horseback—without a break in your experience, and these cities will feel more like real places than loaded-in maps. Phenderix Magic WorldThis impressively robust magic mod adds new locations like The School of Witchcraft and Wizardry, the magical town of Manantis, and even a new magical dimension to explore.

It also adds hundreds of new spells from all schools of magic, plus lots of magic weapons, over a dozen new followers, and a quest to get you started. Alternate Start—Live Another LifeIf you're playing Special Edition, you're starting from scratch whether you're a newcomer to Skyrim or a veteran. Why not start your new game as someone other than the Dragonborn?

Alternate Start—again, by Arthmoor—is a roleplaying mod that gives you choices on how you'd like to begin your next playthrough. Are you a patron at in inn, a visitor arriving by boat, a prisoner in a jail cell, or the member of a guild? You can start as a soldier, an outlaw, a hunter, or even a vampire. It's a great way to re-experience Skyrim from a different perspective.

Legacy Of The Dragonborn Quests

Relationship Dialogue OverhaulThis mod by cloudedtruth adds thousands of lines of voiced dialogue for NPCs, directed at making you feel as if you have a closer and more personal relationship with followers and friends. Your spouse, if you have one, will no longer sound like a random follower, but address you in a more personal manner, and those you've angered will have a host of new insults to hurl your way. Diverse Dragons CollectionDespite the Special Edition's visual overhaul, its dragons are still a bit ho-hum. This mod, contributed to by a large collection of modders, adds 28 new and unique dragons with different models and textures, and capable of over a dozen new breath attacks and abilities. The dragons come in different ranks as well, to ensure you have a challenge no matter what your level. Achievements Mod EnablerJust because you're modding doesn't mean you're cheating (necessarily).

So why does the SSE disable achievements if you've got mods running? Stick it to 'em by using this plugin from xSHADOWMANx that allows you to earn achievements even while using mods. Static Mesh ImprovementsWhile the SSE adds plenty of enhanced visuals, it doesn't do a thing to improve the original game's low-poly meshes. This mod edits hundreds of 3D models placed in thousands of different locations for items like furniture, clutter, architectural elements, and landscape objects to make them look nicer and more realistic.

Total Character MakeoverSkyrim's NPCs already looked dated when the game was first released, and they certainly haven't aged well. The SSE might improve the looks of the world, but it doesn't touch its citizens, so this mod from Scaria should be on your list. It gives everyone in the game (including your avatar) a facelift with more detailed textures that won't kneecap your framerate, and without making characters look out of place. True 3D Sound for Headphones'This mod enables true 3D sound for Skyrim SE by using a so called HRTF to simulate binaural hearing using normal stereo headphones.

You will hear exactly from which direction a sound is coming from.' I don't know exactly what that first sentence means, but I understand the second one. Make the SSE more realistic for your ears with this mod from CptYouaredead.You also might want to check out. Frostfall and CampfireLooking to turn SSE into a survival experience? Then bundle up and look no further. These mods from Chesko make the frosty world of Skyrim more dangerous yet more immersive and enjoyable with a system that makes you manage your temperature in the cold climate. Hypothermia is an issue, especially if you swim through icy water, so you'll have to dress warmly, and camping elements include craftable tents, torches, and other gear.

There's even a crafting skill system.Also, check out, which adds weather-dependent visual effects and sounds. Cutting Room FloorAnother big mod from Arthmoor restores loads of content that exists in SSE's data files but wasn't implemented in the game. Numerous locations, NPCs, dialogue, quests, and items have been brought into the light, and the game is richer for it. The Forgotten CitySkyrim's got lots of adventure, but here's about 10 hours more courtesy of writer and developer Nick Pearce.

Play detective and solve a murder mystery while exploring a massive, ancient city. It's got excellent, award-winning writing, a non-linear story, fantastic voice acting by a large cast, an enjoyable original soundtrack, and even a touch of time travel.

Ars Metallica—Smithing EnhancementUnless you're playing as a metal-plated tank who swings an enormous two-handed sword around, there's not a lot of use for smithing. Archers, thieves, and other stealthy characters have no issues finding light armor on their adventures, so there's never been much reason to make it themselves. This mod by Arthmoor gives slippery sorts reasons to learn smithing, by letting them forge arrows, lockpicks, and guild-specific armor, as well as melt down bulkier armor they'd never actually wear into ingots.